Films are rather one-way like that, they don’t often provide freedom to the audience to develop the ending that they wanted. Games are often (in my opinion) more engaging, in the sense that there are often multiple ways the game can end, depending on the skill level and ideals of the gamer. Games and film are a lot harder to link that one might think. I think that the fact that my belief was “that’s how most stories end, a good way,” which led me to believe that Yukki, as the main character, would succeed.ĥ. I often told myself that it would end with Yukki killing Yuno and becoming god, but the fact that Yuno created a new timeline just to be with Yukki after finding out that she couldn’t win the game and revive him still seems really bizzare. I would say that the series Mirai Nikki had me quite unsure of where the series would go. It provided me with some miniscule, however still evident context on how Jedi’s emotions play into their power in the force and it also gave me more enjoyment out of Star Wars, as I had fallen “out of touch” with the series for a small while.ģ. The community have made fan-made versions of the games to express their ideas of the outcome of the story, and there are countless online chatrooms that are still actively trying to solve the mystery.ī) I chose Blue Exorcist because it is a fantasy world, which is actively trying to get the viewer to let go of whatever assumptions of reality that they already have and delve into the story that the creators have made for them.Ĭ) The audience could get more context which helps them understand the story, or they could get more content to the story that lets them enjoy the series a lot more, and I think that JEDI: Fallen Order helps in both situations. a) Five Nights at Freddy’s had, and still has a plotline that is so intense and twisting that no-one to this day, five years after the original came out, has figured it out.
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